- All I'm trying to do is add a single Bonus Power to my already existing set of Powers, namely Barrier. I used the Gibbed editor at the beginning of the game and it worked like a charm. I chose a bonus power from a previous play-through, leveled up to add more powers then added another bonus power with the editor. It worked for the first mission but then when I get to Horizon Barrier is gone.
- Mass Effect 2 Message Board Our Mass Effect 2 Trainer is now available and supports ORIGIN. Our Mass Effect 2 message board is available to provide feedback on our trainers or cheats.
Gibbed's save editor for mass effect 2! Easy to use and enjoy! This save editor can edit your character, resources paragon/renegade points name credits etc.! This save editor can also edit mass effect 1 events and add squad members and complete their loyality missions with simple click!
ME3 Coalesced Editor
Where To Get It
Coalesced Editor for Mass Effect 3
Download the most recent version from here: Wench's Coalesced Editor ME3
This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:
Program Files (x86) > Origin Games > Mass Effect 3 > BioGame > Config > PC > Cooked
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you've done that, follow these steps:
- Open Coalesced Editor for Mass Effect 3 application. It doesn't matter where you unzip the downloaded folder or where you run it.
- Click 'File' > 'Open'
- Now follow path above and select the coalesced.bin
Quick Tweaks & Cheats
From Mass Effect Wiki
Eliminate Store Markup:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy
Change 01f to 0.0f.
markuppercent = 0.1f
Note: You can change it to negative values for a discount, but anything equal or higher than 1.0f crashes the game at start up. Having too many credits while buying might also crash your game.
Editing War Assets:
bioui.ini > sfxgame > sfxgawassetshandler > allassets
To change the value of a War Asset, edit the 'StartingStrength' value. To negate the Galactic Readiness penalty, for example, you can double all the values.
(ID=0,AssetName='GAWAsset_AllianceEngineeringCorp',Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription='None',bShowNotificationOnAward=false,ImagePath='gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256″,NotificationImagePath='')
Another way to edit War Assets:
Edit individual war assets by simply setting a new value for it. For this, you need to use Gibbed Save Editor for Mass Effect 3. The video on how to do this is here.
Find interactive objects easier:
BIOGame > sfxgame > bioplayerselection
Setting the highlight distance to make it easier to find interactable objects. 8000 works nicely and highlights objects far enough out to cover your visible range easily.
maxhighlightrange=8000
Eliminate Weight Penalty:
BIOGame > sfxgame > sfxcharacterclass
Mass Effect 2 Gibbed Save Editor Bonus Powers -
Change encumbrancemaxcooldown and encumbrancemincooldown both to -2.0f.
This will eliminate the weight penalty on your powers, allowing you to take the full 200% cooldown bonus with any combination of weapons.
Increasing encumbrancemaxcooldown will increase your base cooldown bonus. Changing it to -3.0f, for example, would result in a 300% cooldown bonus.
Scan Detection Range:
Biogame.ini > sfxgame > bioplanet
Anything over 240 should cover an entire system in one scan.
m_fscandetectionrange=250
Improve Normandy Fuel Efficiency::
Bioweapon.ini > sfxgame > sfxinventorymanager
The lower the number, the less fuel used (0.0 – Infinite).
fuelefficiency=1.5
Reapers' detection time and Chase:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.
How quickly they catch up to you:
acceleration = 5.0
How easily they find you:
m_fscandetectionrange = 300
How fast they can go:
maxspeed = 67.5
Get Maximum Level and Talents for all Squad Members:
biogame.ini > sfxgame > sfxgameconfig > levelrewards
Go to the first line and change it to:
(Level=1,ExperienceRequired=0,TalentReward=11,HenchmanTalentReward=18)
Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.
If you have any other codes to add to the above ones, please contact me with the subject line: 'Shepard ME3 General Codes'. Add your name if you want credit.
If you've been reading my post on hair, you'll notice each one has 2 lines of code associated with them. You'll need these to change your Shepard's hair via Gibbed.Where do they go?!
Open up the save you want to edit and navigate over to the 'Raw' tab. Click
Player -> Appearance -> Head Morph
This is what we're interested in.
'Hair Mesh' is where you enter the 1st line (it ends in the suffix -MDL)
Open 'Texture Parameters' by clicking the box that looks like this [...]
and a second window will open.
Mass Effect 3 Gibbed
Mass Effect 2 Gibbed Save Editor Bonus Powers Online
HAIR_Diff and HAIR_Mask is where the 2nd line goes (it ends in the suffix -Diff)
Hit okay to close the texture window, save your changes and you're done.